change nomenclature
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@ -13,7 +13,7 @@ def main():
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wiz_game.the_game.start_game()
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#api.run(port=8001, address="127.0.0.1")
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api.run(port=8001, address="192.168.42.1")
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api.run(port=8001, address="192.168.42.100")
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exit(0)
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@ -22,9 +22,9 @@
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Winner: {{trick_winner}} with Card {{highest_card}}
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<a href="/control/next_trick/">start next trick</a>
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{% endif %}
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{% if hand_finished %}
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{% if round_finished %}
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Winner: {{trick_winner}} with Card {{highest_card}}
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<a href="/control/next_hand/">start next hand</a>
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<a href="/control/next_round/">start next round</a>
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{% endif %}
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<br>
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<a href="/control/undo_last/">undo last card</a>
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@ -5,15 +5,15 @@ from wiz_game import the_game
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@api.route("/control/")
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def index(req, resp):
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hand_finished = the_game.is_hand_finished()
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round_finished = the_game.is_round_finished()
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trick_finished = the_game.is_trick_finished()
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if hand_finished:
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if round_finished:
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trick_winner, highest_card = the_game.get_trick_winner()
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winner = trick_winner.name
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resp.content = api.template('home/control.html', deck=the_game.card_deck,
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trump_card=the_game.trump_card, trump_color=the_game.get_trump_color(),
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hand_finished=True, trick_finished=False, trick_winner=winner,
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round_finished=True, trick_finished=False, trick_winner=winner,
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highest_card=highest_card
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)
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elif trick_finished:
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@ -30,9 +30,9 @@ def index(req, resp):
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round_finished=False, trick_finished=False
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)
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@api.route("/control/next_hand/")
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async def start_next_hand(req, resp):
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the_game.next_hand()
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@api.route("/control/next_round/")
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async def start_next_round(req, resp):
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the_game.next_round()
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await the_game.send_page_reload()
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api.redirect(resp, '/control/', status_code=303)
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@ -46,9 +46,9 @@ async def start_next_trick(req, resp):
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@api.route("/control/undo_last/")
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async def undo_last(req, resp):
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hand_finished = the_game.is_hand_finished()
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round_finished = the_game.is_round_finished()
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if the_game.played_cards:
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if not hand_finished:
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if not round_finished:
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p, c = the_game.played_cards.pop()
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the_game.active_player -= 1
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p.add_card(c)
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@ -37,7 +37,7 @@ async def play_card(player, card):
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isActive = False
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if isActive:
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the_game.play_card(player, card)
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if the_game.is_hand_finished():
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if the_game.is_round_finished():
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trick_winner, highest_card = the_game.get_trick_winner()
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trick_winner.take_trick()
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elif the_game.is_trick_finished():
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@ -155,16 +155,16 @@ class WizGame:
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else:
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return True
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def is_hand_finished(self):
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def is_round_finished(self):
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h = self.is_trick_finished()
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if h and self.num_tricks_played == self.current_round:
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return True
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else:
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return False
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def next_hand(self):
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max_hands = len(self.card_deck)/len(self.players)
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if self.current_round <= max_hands:
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def next_round(self):
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max_rounds = len(self.card_deck)/len(self.players)
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if self.current_round <= max_rounds:
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self.current_round += 1
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self.start_player += 1
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if self.start_player >= len(self.players):
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