diff --git a/server.py b/server.py
index 1bf6d10..332f6ec 100755
--- a/server.py
+++ b/server.py
@@ -13,7 +13,7 @@ def main():
wiz_game.the_game.start_game()
#api.run(port=8001, address="127.0.0.1")
- api.run(port=8001, address="192.168.42.1")
+ api.run(port=8001, address="192.168.42.100")
exit(0)
diff --git a/templates/home/control.html b/templates/home/control.html
index 78c9cbf..5234297 100644
--- a/templates/home/control.html
+++ b/templates/home/control.html
@@ -22,9 +22,9 @@
Winner: {{trick_winner}} with Card {{highest_card}}
start next trick
{% endif %}
- {% if hand_finished %}
+ {% if round_finished %}
Winner: {{trick_winner}} with Card {{highest_card}}
- start next hand
+ start next round
{% endif %}
undo last card
diff --git a/views/control.py b/views/control.py
index decb5fc..d84b96e 100644
--- a/views/control.py
+++ b/views/control.py
@@ -5,15 +5,15 @@ from wiz_game import the_game
@api.route("/control/")
def index(req, resp):
- hand_finished = the_game.is_hand_finished()
+ round_finished = the_game.is_round_finished()
trick_finished = the_game.is_trick_finished()
- if hand_finished:
+ if round_finished:
trick_winner, highest_card = the_game.get_trick_winner()
winner = trick_winner.name
resp.content = api.template('home/control.html', deck=the_game.card_deck,
trump_card=the_game.trump_card, trump_color=the_game.get_trump_color(),
- hand_finished=True, trick_finished=False, trick_winner=winner,
+ round_finished=True, trick_finished=False, trick_winner=winner,
highest_card=highest_card
)
elif trick_finished:
@@ -30,9 +30,9 @@ def index(req, resp):
round_finished=False, trick_finished=False
)
-@api.route("/control/next_hand/")
-async def start_next_hand(req, resp):
- the_game.next_hand()
+@api.route("/control/next_round/")
+async def start_next_round(req, resp):
+ the_game.next_round()
await the_game.send_page_reload()
api.redirect(resp, '/control/', status_code=303)
@@ -46,9 +46,9 @@ async def start_next_trick(req, resp):
@api.route("/control/undo_last/")
async def undo_last(req, resp):
- hand_finished = the_game.is_hand_finished()
+ round_finished = the_game.is_round_finished()
if the_game.played_cards:
- if not hand_finished:
+ if not round_finished:
p, c = the_game.played_cards.pop()
the_game.active_player -= 1
p.add_card(c)
diff --git a/views/player.py b/views/player.py
index cad7c21..12d012b 100644
--- a/views/player.py
+++ b/views/player.py
@@ -37,7 +37,7 @@ async def play_card(player, card):
isActive = False
if isActive:
the_game.play_card(player, card)
- if the_game.is_hand_finished():
+ if the_game.is_round_finished():
trick_winner, highest_card = the_game.get_trick_winner()
trick_winner.take_trick()
elif the_game.is_trick_finished():
diff --git a/wiz_game.py b/wiz_game.py
index 6e8fe0e..f853477 100644
--- a/wiz_game.py
+++ b/wiz_game.py
@@ -155,16 +155,16 @@ class WizGame:
else:
return True
- def is_hand_finished(self):
+ def is_round_finished(self):
h = self.is_trick_finished()
if h and self.num_tricks_played == self.current_round:
return True
else:
return False
- def next_hand(self):
- max_hands = len(self.card_deck)/len(self.players)
- if self.current_round <= max_hands:
+ def next_round(self):
+ max_rounds = len(self.card_deck)/len(self.players)
+ if self.current_round <= max_rounds:
self.current_round += 1
self.start_player += 1
if self.start_player >= len(self.players):