cowiz20/views/player.py

82 lines
2.5 KiB
Python
Raw Permalink Normal View History

2020-04-05 16:00:48 +02:00
from app_instance import api
from wiz_game import the_game
2020-04-19 17:14:25 +02:00
from starlette.websockets import WebSocketDisconnect
import asyncio
2020-04-05 16:00:48 +02:00
playing_lock = asyncio.Lock()
2020-04-05 16:00:48 +02:00
@api.route("/player/{player}")
2020-04-12 15:27:05 +02:00
def show(req, resp, player: str):
2020-04-05 16:00:48 +02:00
p = int(player)
2020-04-05 23:27:33 +02:00
tcard = the_game.trump_card
tcolor = the_game.get_trump_color()
2020-04-13 22:07:38 +02:00
try:
isActive = the_game.players_ordered[the_game.active_player].id == p
except IndexError:
isActive = False
2020-04-13 16:14:36 +02:00
prev_player = the_game.get_prev_player()
2020-04-19 00:38:57 +02:00
if tcard and tcard.value == 'Z' and tcolor == '-':
2020-04-13 16:14:36 +02:00
choose_trump_color = True
else:
choose_trump_color = False
2020-04-13 22:07:38 +02:00
resp.content = api.template('home/player.html', player=p, playerActive=isActive, choose_trump_player=prev_player,
2020-04-13 16:14:36 +02:00
cards=the_game.players[p].cards, choose_trump_color=choose_trump_color,
2020-04-25 22:00:23 +02:00
trump_card=tcard, trump_color=tcolor, played_cards=the_game.played_cards, last_trick=the_game.last_trick)
2020-04-06 22:42:31 +02:00
@api.route("/player/{player}/play/{card}")
2020-04-19 17:14:25 +02:00
async def play(req, resp, player: str, card: str):
2020-04-06 22:42:31 +02:00
p = int(player)
2020-04-12 15:27:05 +02:00
c = int(card)
global playing_lock
async with playing_lock:
try:
isActive = the_game.players_ordered[the_game.active_player].id == p
except IndexError:
isActive = False
if isActive:
the_game.play_card(p, c)
if the_game.is_hand_finished():
trick_winner, highest_card = the_game.get_trick_winner()
trick_winner.take_trick()
elif the_game.is_trick_finished():
trick_winner, highest_card = the_game.get_trick_winner()
trick_winner.take_trick()
the_game.next_trick()
2020-04-25 22:00:23 +02:00
2020-04-07 21:13:23 +02:00
url = '/player/'+player
2020-04-19 17:14:25 +02:00
for ws in the_game.websockets:
try:
await ws.send_text("reload")
except Exception as e:
2020-05-18 21:35:46 +02:00
pass
2020-04-07 21:13:23 +02:00
api.redirect(resp, url, status_code=303)
2020-04-06 22:42:31 +02:00
2020-04-13 16:14:36 +02:00
@api.route("/player/{player}/set_trump/{trump}")
2020-04-19 17:14:25 +02:00
async def set_trump_color(req, resp, player, trump):
2020-04-13 16:14:36 +02:00
p = int(player)
the_game.set_trump_color(trump)
url = '/player/'+player
2020-04-19 17:14:25 +02:00
for ws in the_game.websockets:
try:
await ws.send_text("reload")
except Exception as e:
2020-05-18 21:35:46 +02:00
pass
2020-04-13 16:14:36 +02:00
api.redirect(resp, url, status_code=303)
2020-04-19 17:14:25 +02:00
@api.route('/ws', websocket=True)
async def websocket(ws):
await ws.accept()
the_game.websockets.append(ws)
try:
foo = await ws.receive_text()
except WebSocketDisconnect:
the_game.websockets.remove(ws)