code cleanup

This commit is contained in:
Stefan Rupp 2020-05-18 21:35:46 +02:00
parent 0321296014
commit c6def1169f
4 changed files with 6 additions and 23 deletions

View File

@ -1,8 +1,6 @@
#!/usr/bin/env python3
import random
import socket
import responder
from app_instance import api
from routes import *
import wiz_game

View File

@ -5,7 +5,6 @@ from wiz_game import the_game
@api.route("/control/")
def index(req, resp):
current_round = the_game.current_round
hand_finished = the_game.is_hand_finished()
trick_finished = the_game.is_trick_finished()
@ -38,7 +37,7 @@ async def start_next_hand(req, resp):
try:
await ws.send_text("reload")
except Exception as e:
print("ws: got {}".format(e))
pass
api.redirect(resp, '/control/', status_code=303)
@ -49,10 +48,6 @@ async def start_next_trick(req, resp):
try:
await ws.send_text("reload")
except Exception as e:
print("ws: got {}".format(e))
pass
api.redirect(resp, '/control/', status_code=303)
#@api.route("/control/deal/{cards}")
#def deal(req, resp, cards):
# the_game.deal_cards(int(cards))
# api.redirect(resp, '/control/', status_code=303)

View File

@ -8,22 +8,16 @@ import asyncio
playing_lock = asyncio.Lock()
@api.route("/player/{player}")
def show(req, resp, player: str):
p = int(player)
name = the_game.players[p].name
tcard = the_game.trump_card
tcolor = the_game.get_trump_color()
#isActive = the_game.is_players_turn(p)
try:
isActive = the_game.players_ordered[the_game.active_player].id == p
print("show p: {} | {}".format(the_game.players_ordered[the_game.active_player].id, p))
except IndexError:
isActive = False
print("show p: {} | {}".format('None', p))
#active_player = the_game.active_player
prev_player = the_game.get_prev_player()
if tcard and tcard.value == 'Z' and tcolor == '-':
choose_trump_color = True
@ -45,16 +39,12 @@ async def play(req, resp, player: str, card: str):
isActive = the_game.players_ordered[the_game.active_player].id == p
except IndexError:
isActive = False
print("show p: {} | {}".format('None', p))
if isActive:
the_game.play_card(p, c)
if the_game.is_hand_finished():
print("hand finished")
trick_winner, highest_card = the_game.get_trick_winner()
trick_winner.take_trick()
#the_game.next_hand()
elif the_game.is_trick_finished():
print("trick finished")
trick_winner, highest_card = the_game.get_trick_winner()
trick_winner.take_trick()
the_game.next_trick()
@ -64,7 +54,7 @@ async def play(req, resp, player: str, card: str):
try:
await ws.send_text("reload")
except Exception as e:
print("ws: got {}".format(e))
pass
api.redirect(resp, url, status_code=303)
@api.route("/player/{player}/set_trump/{trump}")
@ -76,7 +66,7 @@ async def set_trump_color(req, resp, player, trump):
try:
await ws.send_text("reload")
except Exception as e:
print("ws: got {}".format(e))
pass
api.redirect(resp, url, status_code=303)

View File

@ -2,6 +2,7 @@
import random
from operator import attrgetter
def chunks(lst, n):
"""Yield successive n-sized chunks from lst."""
for i in range(0, len(lst), n):
@ -28,7 +29,7 @@ def get_higher_card(card1: Card, card2: Card, trump_color: str):
returns: True if card2 beats card1, otherwise False
"""
if card2.value == 'N':
# no way to win in 'N' comes in second
# no way to win if 'N' comes in second
return False
elif card1.value == 'Z':
# no way to win if 'Z' was already played
@ -199,7 +200,6 @@ class WizGame:
return False
else:
self.trump_card = Card(trump_color, 'Z')
#self.trump_card.color = trump_color
return True
def get_prev_player(self):