looks like it works

This commit is contained in:
Stefan Rupp 2020-04-13 22:07:38 +02:00
parent c851d42bd1
commit a7d9df1885
4 changed files with 157 additions and 27 deletions

View File

@ -11,19 +11,7 @@ def main():
print("main started")
random.seed()
#wiz_game.the_game.create_deck()
#wiz_game.the_game.add_player("p1", 1)
#wiz_game.the_game.add_player("p2", 2)
#wiz_game.the_game.add_player("p3", 3)
#wiz_game.the_game.add_player("p4", 4)
#wiz_game.the_game.deal_cards(12)
wiz_game.the_game.add_player("p1")
wiz_game.the_game.add_player("p2")
wiz_game.the_game.add_player("p3")
wiz_game.the_game.add_player("p4")
wiz_game.the_game.init_game()
wiz_game.the_game.start_game()
api.run(port=19203, address="127.0.0.1")
exit(0)

View File

@ -11,13 +11,7 @@
<strong> Table </strong><br>
{% for player,card in played_cards %}
||
{% if player.id == active_player %}
<font color="red">
{% endif %}
{{player.name}}: {{card}}
{% if player.id == active_player %}
</font>
{% endif %}
{% endfor %}
||
<br>
@ -36,7 +30,7 @@
{% endif %}
</li>
{% endfor %}
{% if choose_trump_color %}
{% if choose_trump_color and (player == choose_trump_player) %}
<strong>Choose Trump Color:</strong>
<a href="/player/{{player}}/set_trump/r">Red&gt;</a>
<a href="/player/{{player}}/set_trump/g">Green&gt;</a>

View File

@ -9,17 +9,23 @@ def show(req, resp, player: str):
name = the_game.players[p].name
tcard = the_game.trump_card
tcolor = the_game.get_trump_color()
table = the_game.table
isActive = the_game.is_players_turn(p)
active_player = the_game.active_player
#isActive = the_game.is_players_turn(p)
try:
isActive = the_game.players_ordered[the_game.active_player].id == p
print("show p: {} | {}".format(the_game.players_ordered[the_game.active_player].id, p))
except IndexError:
isActive = False
print("show p: {} | {}".format('None', p))
#active_player = the_game.active_player
prev_player = the_game.get_prev_player()
if tcard.value == 'Z' and p == prev_player and tcolor == '-':
if tcard.value == 'Z' and tcolor == '-':
choose_trump_color = True
else:
choose_trump_color = False
resp.content = api.template('home/player.html', playerActive=isActive, active_player=active_player, player=p,
resp.content = api.template('home/player.html', player=p, playerActive=isActive, choose_trump_player=prev_player,
cards=the_game.players[p].cards, choose_trump_color=choose_trump_color,
trump_card=tcard, trump_color=tcolor, played_cards=table.played_cards)
trump_card=tcard, trump_color=tcolor, played_cards=the_game.played_cards)
@api.route("/player/{player}/play/{card}")

View File

@ -107,6 +107,146 @@ class Table:
class WizGame:
def __init__(self, player_names: list):
self.players = [Player(pn, idx) for idx, pn in enumerate(player_names)]
if len(self.players) > 6:
raise Exception # TODO: figure out more specific type
self.card_deck = []
self.trump_card = None
self.start_player = 0
self.active_player = 0
self.current_round = 1
self.num_tricks_played = 0
self.played_cards = list()
self.players_ordered = self.players
def start_game(self):
self.create_deck()
self.current_round = 1
self.active_player = 0
self.start_player = 0
self.deal_cards(1)
self.played_cards = list()
self.players_ordered = self.players
def create_deck(self):
self.card_deck = []
for color in ["b", "r", "g", "y"]:
for val in range(1, 14):
self.card_deck.append(Card(color, val))
for _ in range(1, 5):
self.card_deck.append(Card('-', 'Z'))
for _ in range(1, 5):
self.card_deck.append(Card('-', 'N'))
def get_trump_color(self):
card = self.trump_card
if card:
if card.color:
return card.color
elif card.value == 'Z':
return 'choose'
else:
return None
else:
return None
def deal_cards(self, cards_per_player):
random.shuffle(self.card_deck)
cs = list(chunks(self.card_deck, cards_per_player))
for idx, p in enumerate(self.players):
p.set_cards(cs[idx])
if len(cs) > len(self.players):
cc = cs[len(self.players)]
c = cc[0]
self.trump_card = c
else:
self.trump_card = None
def get_trick_winner(self):
cards = self.played_cards
high_player, high_card = cards[0]
for player, card in cards[1:]:
if get_higher_card(high_card, card, self.trump_card.color):
high_card = card
high_player = player
return high_player, high_card
def is_trick_finished(self):
if len(self.played_cards) < len(self.players):
return False
else:
return True
def is_hand_finished(self):
h = self.is_trick_finished()
if h and self.num_tricks_played == self.current_round:
return True
else:
return False
def next_hand(self):
max_hands = len(self.card_deck)/len(self.players)
if self.current_round <= max_hands:
self.current_round += 1
self.start_player += 1
if self.start_player >= len(self.players):
self.start_player = 0
self.active_player = 0
self.players_ordered = self.players[self.start_player:] + self.players[:self.start_player]
self.played_cards.clear()
self.deal_cards(self.current_round)
self.num_tricks_played = 0
return True
else:
return False
def next_trick(self):
win = self.get_trick_winner()
winner = win[0]
#self.start_player = winner.id
starter = winner.id
self.players_ordered = self.players[starter:] + self.players[:starter]
self.active_player = 0
self.played_cards.clear()
def play_card(self, player, card):
p = self.players[player]
c = p.play_card(card)
t = (p, c)
self.played_cards.append(t)
#self.next_player()
self.active_player += 1
if self.is_trick_finished():
self.num_tricks_played += 1
def set_trump_color(self, trump_color):
if self.trump_card.value != 'Z':
return False
else:
if trump_color not in ["b", "r", "g", "y"]:
return False
else:
self.trump_card.color = trump_color
return True
# def next_player(self):
# if not self.is_hand_finished():
# self.active_player += 1
# if self.active_player >= len(self.players):
# self.active_player = 0
# else:
# self.active_player = None
def get_prev_player(self):
if self.start_player == 0:
return len(self.players)-1
else:
return self.start_player-1
class WizGame_legacy:
def __init__(self):
self.players = []
self.card_deck = []
@ -254,5 +394,7 @@ class WizGame:
else:
return False
the_game = WizGame()
p = ["p1", "p2", "p3", "p4"]
the_game = WizGame(p)