cowiz20/views/player.py

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from app_instance import api
from wiz_game import the_game
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from starlette.websockets import WebSocketDisconnect
import asyncio
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playing_lock = asyncio.Lock()
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@api.route("/player/{player}")
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def show(req, resp, player: str):
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p = int(player)
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tcard = the_game.trump_card
tcolor = the_game.get_trump_color()
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try:
isActive = the_game.players_ordered[the_game.active_player].id == p
except IndexError:
isActive = False
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prev_player = the_game.get_prev_player()
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if tcard and tcard.value == 'Z' and tcolor == '-':
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choose_trump_color = True
else:
choose_trump_color = False
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resp.content = api.template('home/player.html', player=p, playerActive=isActive, choose_trump_player=prev_player,
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cards=the_game.players[p].cards, choose_trump_color=choose_trump_color,
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trump_card=tcard, trump_color=tcolor, played_cards=the_game.played_cards, last_trick=the_game.last_trick)
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async def play_card(player, card):
global playing_lock
async with playing_lock:
try:
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isActive = the_game.players_ordered[the_game.active_player].id == player
except IndexError:
isActive = False
if isActive:
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the_game.play_card(player, card)
if the_game.is_hand_finished():
trick_winner, highest_card = the_game.get_trick_winner()
trick_winner.take_trick()
elif the_game.is_trick_finished():
trick_winner, highest_card = the_game.get_trick_winner()
trick_winner.take_trick()
the_game.next_trick()
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await the_game.send_page_reload()
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@api.route("/player/{player}/play/{card}")
async def play(req, resp, player: str, card: str):
p = int(player)
c = int(card)
play_card(p, c)
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url = '/player/'+player
api.redirect(resp, url, status_code=303)
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@api.route("/player/{player}/set_trump/{trump}")
async def set_trump_color_rest(req, resp, player, trump):
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p = int(player)
the_game.set_trump_color(trump)
url = '/player/'+player
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await the_game.send_page_reload()
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api.redirect(resp, url, status_code=303)
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async def set_trump_color(player, color):
p = int(player)
if p != the_game.players_ordered[-1].id:
print("error error error: not allowed")
else:
the_game.set_trump_color(color)
await the_game.send_page_reload()
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@api.route('/ws', websocket=True)
async def websocket(ws):
await ws.accept()
the_game.websockets.append(ws)
try:
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cmd = await ws.receive_text()
fct, args = cmd.split()
if fct == "playcard":
p, c = map(int, args.split(':'))
await play_card(p, c)
elif fct == "setTrumpColor":
player, color = args.split(':')
print("trump color choesen by {} is: {}".format(player, color))
await set_trump_color(player, color)
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except WebSocketDisconnect:
the_game.websockets.remove(ws)