set Trump Color also uses websockets now
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@ -7,6 +7,11 @@
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let player = {{player}}
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window.game_socket.send("playcard "+player+":"+card)
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}
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function setTrumpColor(color) {
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let player = {{player}}
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window.game_socket.send("setTrumpColor "+player+":"+color)
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}
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</script>
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<div class="content">
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@ -59,10 +64,16 @@
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{% endfor %}
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{% if choose_trump_color and (player == choose_trump_player) %}
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<strong>Choose Trump Color:</strong>
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<!--
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<a href="/player/{{player}}/set_trump/r">Red></a>
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<a href="/player/{{player}}/set_trump/g">Green></a>
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<a href="/player/{{player}}/set_trump/b">Blue></a>
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<a href="/player/{{player}}/set_trump/y">Yellow ></a>
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-->
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<button onclick="setTrumpColor('r')">Red</button>
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<button onclick="setTrumpColor('g')">Green</button>
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<button onclick="setTrumpColor('b')">Blue</button>
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<button onclick="setTrumpColor('y')">Yellow</button>
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{% endif %}
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<!--
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<li>
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@ -52,7 +52,7 @@
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};
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socket.onerror = function(error) {
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alert(`[error] ${error.message}`);
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alert("[error]: "+error.message);
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};
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</script>
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</head>
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@ -56,13 +56,20 @@ async def play(req, resp, player: str, card: str):
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api.redirect(resp, url, status_code=303)
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@api.route("/player/{player}/set_trump/{trump}")
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async def set_trump_color(req, resp, player, trump):
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async def set_trump_color_rest(req, resp, player, trump):
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p = int(player)
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the_game.set_trump_color(trump)
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url = '/player/'+player
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await the_game.send_page_reload()
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api.redirect(resp, url, status_code=303)
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async def set_trump_color(player, color):
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p = int(player)
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if p != the_game.players_ordered[-1].id:
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print("error error error: not allowed")
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else:
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the_game.set_trump_color(color)
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await the_game.send_page_reload()
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@api.route('/ws', websocket=True)
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async def websocket(ws):
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@ -74,6 +81,11 @@ async def websocket(ws):
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if fct == "playcard":
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p, c = map(int, args.split(':'))
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await play_card(p, c)
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elif fct == "setTrumpColor":
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player, color = args.split(':')
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print("trump color choesen by {} is: {}".format(player, color))
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await set_trump_color(player, color)
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except WebSocketDisconnect:
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the_game.websockets.remove(ws)
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