82 lines
2.5 KiB
Python
82 lines
2.5 KiB
Python
from app_instance import api
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from wiz_game import the_game
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from starlette.websockets import WebSocketDisconnect
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import asyncio
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playing_lock = asyncio.Lock()
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@api.route("/player/{player}")
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def show(req, resp, player: str):
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p = int(player)
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tcard = the_game.trump_card
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tcolor = the_game.get_trump_color()
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try:
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isActive = the_game.players_ordered[the_game.active_player].id == p
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except IndexError:
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isActive = False
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prev_player = the_game.get_prev_player()
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if tcard and tcard.value == 'Z' and tcolor == '-':
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choose_trump_color = True
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else:
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choose_trump_color = False
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resp.content = api.template('home/player.html', player=p, playerActive=isActive, choose_trump_player=prev_player,
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cards=the_game.players[p].cards, choose_trump_color=choose_trump_color,
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trump_card=tcard, trump_color=tcolor, played_cards=the_game.played_cards, last_trick=the_game.last_trick)
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@api.route("/player/{player}/play/{card}")
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async def play(req, resp, player: str, card: str):
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p = int(player)
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c = int(card)
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global playing_lock
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async with playing_lock:
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try:
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isActive = the_game.players_ordered[the_game.active_player].id == p
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except IndexError:
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isActive = False
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if isActive:
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the_game.play_card(p, c)
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if the_game.is_hand_finished():
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trick_winner, highest_card = the_game.get_trick_winner()
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trick_winner.take_trick()
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elif the_game.is_trick_finished():
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trick_winner, highest_card = the_game.get_trick_winner()
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trick_winner.take_trick()
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the_game.next_trick()
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url = '/player/'+player
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for ws in the_game.websockets:
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try:
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await ws.send_text("reload")
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except Exception as e:
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pass
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api.redirect(resp, url, status_code=303)
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@api.route("/player/{player}/set_trump/{trump}")
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async def set_trump_color(req, resp, player, trump):
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p = int(player)
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the_game.set_trump_color(trump)
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url = '/player/'+player
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for ws in the_game.websockets:
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try:
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await ws.send_text("reload")
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except Exception as e:
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pass
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api.redirect(resp, url, status_code=303)
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@api.route('/ws', websocket=True)
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async def websocket(ws):
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await ws.accept()
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the_game.websockets.append(ws)
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try:
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foo = await ws.receive_text()
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except WebSocketDisconnect:
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the_game.websockets.remove(ws)
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