websocket comm per json now
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		@@ -3,6 +3,7 @@ from app_instance import api
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from wiz_game import the_game
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from starlette.websockets import WebSocketDisconnect
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import asyncio
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import json
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playing_lock = asyncio.Lock()
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@@ -74,14 +75,31 @@ async def websocket(ws):
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    await ws.accept()
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    the_game.websockets.append(ws)
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    try:
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        cmd = await ws.receive_text()
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        fct, args = cmd.split()
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        if fct == "playcard":
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            p, c = map(int, args.split(':'))
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        x = await ws.receive_json()
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        print(x)
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        fct = x['fct']
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        if fct == 'playcard':
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            print("play card :)")
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            p = int(x['player'])
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            c = int(x['card'])
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            await play_card(p, c)
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        elif fct == "setTrumpColor":
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            player, color = args.split(':')
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        elif fct == 'setTrumpColor':
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            print("trump color :)")
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            player = x['player']
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            color = x['color']
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            await set_trump_color(player, color)
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        else:
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            print("confused :(")
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    #     cmd = await ws.receive_text()
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    #     fct, args = cmd.split()
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    #     if fct == "playcard":
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    #         p, c = map(int, args.split(':'))
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    #         await play_card(p, c)
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    #     elif fct == "setTrumpColor":
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    #         player, color = args.split(':')
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    #         await set_trump_color(player, color)
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    except WebSocketDisconnect:
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        the_game.websockets.remove(ws)
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