websocket comm per json now
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c4746d2306
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@ -4,13 +4,30 @@
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<script>
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function playCard(card) {
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let player = {{player}}
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window.game_socket.send("playcard "+player+":"+card)
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let player = "{{player}}";
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let c = card.toString();
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var msg = {
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type: "message",
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fct: "playcard",
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player: player,
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card: c
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};
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//window.game_socket.send("playcard "+player+":"+card);
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t = JSON.stringify(msg);
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window.game_socket.send(t);
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}
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function setTrumpColor(color) {
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let player = {{player}}
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window.game_socket.send("setTrumpColor "+player+":"+color)
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let player = "{{player}}"
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var msg = {
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type: "message",
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fct: "setTrumpColor",
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player: player,
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color: color
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};
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//window.game_socket.send("setTrumpColor "+player+":"+color)
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t = JSON.stringify(msg);
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window.game_socket.send(t);
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}
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</script>
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@ -37,6 +37,9 @@
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if (event.data == "reload") {
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location.reload(true);
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}
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else if (event.data.startsWith("start game: ")) {
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let names = "..."
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}
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else {
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alert('unknown command: '+event.data);
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}
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@ -3,6 +3,7 @@ from app_instance import api
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from wiz_game import the_game
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from starlette.websockets import WebSocketDisconnect
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import asyncio
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import json
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playing_lock = asyncio.Lock()
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@ -74,14 +75,31 @@ async def websocket(ws):
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await ws.accept()
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the_game.websockets.append(ws)
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try:
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cmd = await ws.receive_text()
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fct, args = cmd.split()
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if fct == "playcard":
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p, c = map(int, args.split(':'))
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x = await ws.receive_json()
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print(x)
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fct = x['fct']
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if fct == 'playcard':
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print("play card :)")
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p = int(x['player'])
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c = int(x['card'])
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await play_card(p, c)
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elif fct == "setTrumpColor":
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player, color = args.split(':')
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elif fct == 'setTrumpColor':
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print("trump color :)")
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player = x['player']
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color = x['color']
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await set_trump_color(player, color)
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else:
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print("confused :(")
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# cmd = await ws.receive_text()
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# fct, args = cmd.split()
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# if fct == "playcard":
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# p, c = map(int, args.split(':'))
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# await play_card(p, c)
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# elif fct == "setTrumpColor":
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# player, color = args.split(':')
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# await set_trump_color(player, color)
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except WebSocketDisconnect:
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the_game.websockets.remove(ws)
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