set Trump Color also uses websockets now
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@ -7,6 +7,11 @@
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let player = {{player}}
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window.game_socket.send("playcard "+player+":"+card)
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}
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function setTrumpColor(color) {
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let player = {{player}}
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window.game_socket.send("setTrumpColor "+player+":"+color)
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}
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</script>
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<div class="content">
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@ -59,10 +64,16 @@
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{% endfor %}
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{% if choose_trump_color and (player == choose_trump_player) %}
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<strong>Choose Trump Color:</strong>
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<!--
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<a href="/player/{{player}}/set_trump/r">Red></a>
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<a href="/player/{{player}}/set_trump/g">Green></a>
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<a href="/player/{{player}}/set_trump/b">Blue></a>
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<a href="/player/{{player}}/set_trump/y">Yellow ></a>
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-->
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<button onclick="setTrumpColor('r')">Red</button>
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<button onclick="setTrumpColor('g')">Green</button>
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<button onclick="setTrumpColor('b')">Blue</button>
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<button onclick="setTrumpColor('y')">Yellow</button>
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{% endif %}
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<!--
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<li>
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@ -52,7 +52,7 @@
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};
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socket.onerror = function(error) {
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alert(`[error] ${error.message}`);
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alert("[error]: "+error.message);
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};
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</script>
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</head>
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