wip: game init by server
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		@@ -27,6 +27,11 @@
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            let t = JSON.stringify(msg);
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            window.game_socket.send(t);
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        }
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        function setupGame(player_names) {
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        }
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        </script>
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        <div class="content">
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@@ -47,6 +47,7 @@
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            else if (fct == "startGame") {
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                let names = msg.names
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                setupGame(names)
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                alert('game is set up')
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            }
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            else {
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                alert('unknown command: '+event.data);
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@@ -55,11 +56,10 @@
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        socket.onclose = function(event) {
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            if (event.wasClean) {
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                //alert(`[close] Connection closed cleanly, code=${event.code} reason=${event.reason}`);
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                alert(`[close] Connection closed cleanly, code=${event.code} reason=${event.reason}`);
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                //alert('closed clean');
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            } else {
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                // e.g. server process killed or network down
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                // event.code is usually 1006 in this case
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                //alert('[close] Connection died');
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                //alert('closed unclean');
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            }
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        };
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@@ -96,7 +96,9 @@ async def websocket(ws):
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            color = x['color']
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            await set_trump_color(player, color)
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        elif fct == "requestInit":
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            print("before init")
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            await initGame(ws);
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            print("after init")
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        else:
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            print("confused :(")
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