diff --git a/templates/home/player.html b/templates/home/player.html
index 2a171e3..d643943 100644
--- a/templates/home/player.html
+++ b/templates/home/player.html
@@ -27,6 +27,11 @@
let t = JSON.stringify(msg);
window.game_socket.send(t);
}
+
+ function setupGame(player_names) {
+
+ }
+
diff --git a/templates/shared/_layout.html b/templates/shared/_layout.html
index 91710b4..2c64aa7 100644
--- a/templates/shared/_layout.html
+++ b/templates/shared/_layout.html
@@ -47,6 +47,7 @@
else if (fct == "startGame") {
let names = msg.names
setupGame(names)
+ alert('game is set up')
}
else {
alert('unknown command: '+event.data);
@@ -55,11 +56,10 @@
socket.onclose = function(event) {
if (event.wasClean) {
- //alert(`[close] Connection closed cleanly, code=${event.code} reason=${event.reason}`);
+ alert(`[close] Connection closed cleanly, code=${event.code} reason=${event.reason}`);
+ //alert('closed clean');
} else {
- // e.g. server process killed or network down
- // event.code is usually 1006 in this case
- //alert('[close] Connection died');
+ //alert('closed unclean');
}
};
diff --git a/views/player.py b/views/player.py
index 845347a..74cc1e8 100644
--- a/views/player.py
+++ b/views/player.py
@@ -96,7 +96,9 @@ async def websocket(ws):
color = x['color']
await set_trump_color(player, color)
elif fct == "requestInit":
+ print("before init")
await initGame(ws);
+ print("after init")
else:
print("confused :(")