step by step sequence animation
different intro animation
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parent
0917b029e3
commit
1083def408
105
rgbyteclock.c
105
rgbyteclock.c
@ -26,6 +26,7 @@
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#define EXTEND_SEQUENCE 8
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#define WIN 9
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int8_t show_anim_sequence( uint32_t now, uint32_t animation_start );
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int8_t show_intro( uint32_t now, uint32_t animation_start );
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int8_t show_introduce_colors( uint32_t now, uint32_t animation_start );
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void show_anim_wait_seed( uint32_t now, uint32_t animation_start );
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@ -42,7 +43,6 @@ static uint8_t colorScheme[2];
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void rgbyteclock(void) {
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uint32_t now, t1;
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uint16_t r,g,b; // colors
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int8_t end;
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uint8_t button = BUTTON_NONE;
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@ -109,20 +109,9 @@ void rgbyteclock(void) {
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break;
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case SHOW_SEQUENCE:
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// TODO: animation that shows sequence color after color
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for( int i=0; i<sequence_index; i++ ) {
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get_color( &r, &g, &b, sequence[i] );
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led_set( i, r, g, b );
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}
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// display last color for 2 seconds
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if( now - t1 > 2000 || (get_button())) {
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// hide sequence
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for( int i=0; i<12; i++ ) {
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get_color( &r, &g, &b, COLOR_BLACK );
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led_set( i, r, g, b);
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}
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end = show_anim_sequence( now, t1 );
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if( end == 1 ) {
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gameState = GET_USER_SEQUENCE;
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t1 = now;
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}
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@ -247,6 +236,41 @@ int8_t get_sequence( uint32_t now, uint32_t animation_start ) {
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##############
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*/
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int8_t show_anim_sequence( uint32_t now, uint32_t animation_start ) {
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uint32_t t_diff = now - animation_start;
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uint16_t r,g,b;
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uint8_t tmp_index;
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const uint16_t holdTime=1000 /*ms*/, stepSpeed=500 /*ms*/;
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tmp_index = (t_diff/stepSpeed) +1;
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if( tmp_index > sequence_index ) {
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tmp_index = sequence_index;
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}
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for( int i=0; i<tmp_index; i++ ) {
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get_color( &r, &g, &b, sequence[i] );
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led_set( i, r, g, b );
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}
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// display last color for 2 seconds
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if( t_diff > (sequence_index * stepSpeed)+holdTime ) {
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// hide sequence
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for( int i=0; i<12; i++ ) {
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get_color( &r, &g, &b, COLOR_BLACK );
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led_set( i, r, g, b);
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}
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return 1;
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}
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return 0;
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}
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int8_t show_introduce_colors( uint32_t now, uint32_t animation_start ) {
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uint32_t t_diff = now - animation_start;
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uint16_t r,g,b;
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@ -307,19 +331,54 @@ int8_t show_intro( uint32_t now, uint32_t animation_start ) {
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uint32_t t_diff = now - animation_start;
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uint16_t r,g,b;
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uint8_t index;
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static uint8_t tmp_sequence[12], tmp;
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static uint8_t step = 0;
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index = (t_diff%1200)/100;
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if( !(t_diff % 100) ) {
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// every 100ms
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get_color( &r, &g, &b, (random()%6)+1 );
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led_set( index, r, g, b );
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if( step == 0) {
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for( int i=0; i<12; i++) {
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tmp_sequence[i] = (random()%6)+1;
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}
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step = 1;
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}
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// next LED in line is dark to mark the update spot better
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index++;
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led_set( index%12, 0,0,0 );
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index = (t_diff%1200)/100;
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if( now - animation_start > 2400 ) {
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// print a chain of random colors
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if( !(t_diff % 100) && (step == 1) ) {
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PORTC ^=(1<<PC5);
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// every 100ms
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get_color( &r, &g, &b, tmp_sequence[index] );
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led_set( index, r, g, b );
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// goto next animation sequence
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if( t_diff > 1200 ) {
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step = 2;
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}
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}
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// rotate chain 180 degrees
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if( !(t_diff % 100) && (step == 2) ) {
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// barrelshift every 100ms
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tmp = tmp_sequence[11];
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for( int i=10; i>=0; i-- ) {
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tmp_sequence[i+1] = tmp_sequence[i];
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}
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tmp_sequence[0] = tmp;
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// update all at once
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for(int i=0; i<12; i++ ) {
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get_color( &r, &g, &b, tmp_sequence[i] );
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led_set( i, r, g, b );
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}
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}
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//led_set( index, r, g, b );
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if( (now - animation_start) > 2400 ) {
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step = 0;
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return 1;
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}
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return 0;
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