cowiz20/views/player.py

106 lines
3.2 KiB
Python

from app_instance import api
from wiz_game import the_game
from starlette.websockets import WebSocketDisconnect
import asyncio
import json
playing_lock = asyncio.Lock()
@api.route("/player/{player}")
def show(req, resp, player: str):
p = int(player)
tcard = the_game.trump_card
tcolor = the_game.get_trump_color()
try:
isActive = the_game.players_ordered[the_game.active_player].id == p
except IndexError:
isActive = False
prev_player = the_game.get_prev_player()
if tcard and tcard.value == 'Z' and tcolor == '-':
choose_trump_color = True
else:
choose_trump_color = False
resp.content = api.template('home/player.html', player=p, playerActive=isActive, choose_trump_player=prev_player,
cards=the_game.players[p].cards, choose_trump_color=choose_trump_color,
trump_card=tcard, trump_color=tcolor, played_cards=the_game.played_cards, last_trick=the_game.last_trick)
async def play_card(player, card):
global playing_lock
async with playing_lock:
try:
isActive = the_game.players_ordered[the_game.active_player].id == player
except IndexError:
isActive = False
if isActive:
the_game.play_card(player, card)
if the_game.is_round_finished():
trick_winner, highest_card = the_game.get_trick_winner()
trick_winner.take_trick()
elif the_game.is_trick_finished():
trick_winner, highest_card = the_game.get_trick_winner()
trick_winner.take_trick()
the_game.next_trick()
await the_game.send_page_reload()
@api.route("/player/{player}/play/{card}")
async def play(req, resp, player: str, card: str):
p = int(player)
c = int(card)
play_card(p, c)
url = '/player/'+player
api.redirect(resp, url, status_code=303)
@api.route("/player/{player}/set_trump/{trump}")
async def set_trump_color_rest(req, resp, player, trump):
p = int(player)
the_game.set_trump_color(trump)
url = '/player/'+player
await the_game.send_page_reload()
api.redirect(resp, url, status_code=303)
async def set_trump_color(player, color):
p = int(player)
if p == the_game.players_ordered[-1].id:
the_game.set_trump_color(color)
await the_game.send_page_reload()
async def initGame(ws):
p = the_game.players
n = [x.name for x in p]
msg = {"type": "message", "fct": "startGame", "names": n}
await ws.send_json(msg)
@api.route('/ws', websocket=True)
async def websocket(ws):
await ws.accept()
the_game.websockets.append(ws)
try:
x = await ws.receive_json()
fct = x['fct']
if fct == 'playcard':
p = int(x['player'])
c = int(x['card'])
await play_card(p, c)
elif fct == 'setTrumpColor':
player = x['player']
color = x['color']
await set_trump_color(player, color)
elif fct == "requestInit":
await initGame(ws);
else:
print("confused :(")
except WebSocketDisconnect:
the_game.websockets.remove(ws)