from app_instance import api from wiz_game import the_game from starlette.websockets import WebSocketDisconnect import asyncio import json playing_lock = asyncio.Lock() @api.route("/player/{player}") def show(req, resp, player: str): p = int(player) tcard = the_game.trump_card tcolor = the_game.get_trump_color() try: isActive = the_game.players_ordered[the_game.active_player].id == p except IndexError: isActive = False prev_player = the_game.get_prev_player() if tcard and tcard.value == 'Z' and tcolor == '-': choose_trump_color = True else: choose_trump_color = False resp.content = api.template('home/player.html', player=p, playerActive=isActive, choose_trump_player=prev_player, cards=the_game.players[p].cards, choose_trump_color=choose_trump_color, trump_card=tcard, trump_color=tcolor, played_cards=the_game.played_cards, last_trick=the_game.last_trick) async def play_card(player, card): global playing_lock async with playing_lock: try: isActive = the_game.players_ordered[the_game.active_player].id == player except IndexError: isActive = False if isActive: the_game.play_card(player, card) if the_game.is_round_finished(): trick_winner, highest_card = the_game.get_trick_winner() trick_winner.take_trick() elif the_game.is_trick_finished(): trick_winner, highest_card = the_game.get_trick_winner() trick_winner.take_trick() the_game.next_trick() await the_game.send_page_reload() async def play_card_js(player_id, card_idx): global playing_lock async with playing_lock: try: isActive = the_game.players_ordered[the_game.active_player].id == player_id except IndexError: isActive = False if isActive: card = the_game.play_card(player_id, card_idx) if the_game.is_round_finished(): trick_winner, highest_card = the_game.get_trick_winner() trick_winner.take_trick() elif the_game.is_trick_finished(): trick_winner, highest_card = the_game.get_trick_winner() trick_winner.take_trick() the_game.next_trick() s = card.json_serialise() msg = {"type": "message", "fct": "cardPlayed", "card": s, "card_idx": card_idx, "player": player_id, "num_players": len(the_game.players)} for ws in the_game.websockets: await ws.send_json(msg) @api.route("/player/{player}/play/{card}") async def play(req, resp, player: str, card: str): p = int(player) c = int(card) play_card(p, c) url = '/player/'+player api.redirect(resp, url, status_code=303) @api.route("/player/{player}/set_trump/{trump}") async def set_trump_color_rest(req, resp, player, trump): p = int(player) the_game.set_trump_color(trump) url = '/player/'+player await the_game.send_page_reload() api.redirect(resp, url, status_code=303) async def set_trump_color(player, color): p = int(player) if p == the_game.players_ordered[-1].id: the_game.set_trump_color(color) await the_game.send_page_reload() async def initGame(player, ws): p = int(player) players = the_game.players[p:] + the_game.players[:p] n = [x.name for x in players] msg = {"type": "message", "fct": "startGame", "names": n} await ws.send_json(msg) async def getHand(player, ws): p = int(player) c = the_game.players[p].cards s = [x.json_serialise() for x in c] msg = {"type": "message", "fct": "getHand", "cards": s} await ws.send_json(msg) async def ws_handler(ws): await ws.accept() the_game.websockets.append(ws) while True: try: x = await ws.receive_json() fct = x['fct'] if fct == 'playcard': p = int(x['player']) c = int(x['card']) await play_card_js(p, c) elif fct == 'setTrumpColor': player = x['player'] color = x['color'] await set_trump_color(player, color) elif fct == "requestInit": player = x['player'] await initGame(player, ws); elif fct == "getHand": player = x['player'] await getHand(player, ws) else: print("confused :(") except WebSocketDisconnect: the_game.websockets.remove(ws) break; @api.route('/ws', websocket=True) async def websocket(ws): task = asyncio.create_task(ws_handler(ws)) the_game.ws_tasks.append(task) await task;