from app_instance import api from wiz_game import the_game from starlette.websockets import WebSocketDisconnect import asyncio playing_lock = asyncio.Lock() @api.route("/player/{player}") def show(req, resp, player: str): p = int(player) tcard = the_game.trump_card tcolor = the_game.get_trump_color() try: isActive = the_game.players_ordered[the_game.active_player].id == p except IndexError: isActive = False prev_player = the_game.get_prev_player() if tcard and tcard.value == 'Z' and tcolor == '-': choose_trump_color = True else: choose_trump_color = False resp.content = api.template('home/player.html', player=p, playerActive=isActive, choose_trump_player=prev_player, cards=the_game.players[p].cards, choose_trump_color=choose_trump_color, trump_card=tcard, trump_color=tcolor, played_cards=the_game.played_cards, last_trick=the_game.last_trick) async def play_card(player, card): global playing_lock async with playing_lock: try: isActive = the_game.players_ordered[the_game.active_player].id == player except IndexError: isActive = False if isActive: the_game.play_card(player, card) if the_game.is_hand_finished(): trick_winner, highest_card = the_game.get_trick_winner() trick_winner.take_trick() elif the_game.is_trick_finished(): trick_winner, highest_card = the_game.get_trick_winner() trick_winner.take_trick() the_game.next_trick() await the_game.send_page_reload() @api.route("/player/{player}/play/{card}") async def play(req, resp, player: str, card: str): p = int(player) c = int(card) play_card(p, c) url = '/player/'+player api.redirect(resp, url, status_code=303) @api.route("/player/{player}/set_trump/{trump}") async def set_trump_color(req, resp, player, trump): p = int(player) the_game.set_trump_color(trump) url = '/player/'+player await the_game.send_page_reload() api.redirect(resp, url, status_code=303) @api.route('/ws', websocket=True) async def websocket(ws): await ws.accept() the_game.websockets.append(ws) try: cmd = await ws.receive_text() fct, args = cmd.split() if fct == "playcard": p, c = map(int, args.split(':')) await play_card(p, c) except WebSocketDisconnect: the_game.websockets.remove(ws)