starting reworking
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2862e73e19
commit
c851d42bd1
@ -18,10 +18,10 @@ def main():
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#wiz_game.the_game.add_player("p3", 3)
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#wiz_game.the_game.add_player("p4", 4)
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#wiz_game.the_game.deal_cards(12)
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wiz_game.the_game.add_player("p1", 1)
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wiz_game.the_game.add_player("p2", 2)
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wiz_game.the_game.add_player("p3", 3)
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wiz_game.the_game.add_player("p4", 4)
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wiz_game.the_game.add_player("p1")
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wiz_game.the_game.add_player("p2")
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wiz_game.the_game.add_player("p3")
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wiz_game.the_game.add_player("p4")
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wiz_game.the_game.init_game()
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@ -14,10 +14,19 @@
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<strong>>{{loop.index}}: {{card}} </strong> |
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{% endfor %}
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<li>
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<br>
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<strong>Trump Card: {{trump_card}}</strong><br>
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<strong>Trump Color: {{trump_color}}</strong><br>
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</li>
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<br>
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{% if trick_finished %}
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Winner: {{trick_winner}} with Card {{highest_card}}
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<a href="/control/next_trick/">start next trick</a>
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{% endif %}
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{% if hand_finished %}
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Winner: {{trick_winner}} with Card {{highest_card}}
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<a href="/control/next_hand/">start next hand</a>
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{% endif %}
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<!--
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<ul>
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<li>
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<strong>Deal cards</strong><br>
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@ -30,6 +39,7 @@
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<a href="/control/deal/20">deal 20</a>
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</li>
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</ul>
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-->
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</p>
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<p class="disclaimer">
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@ -7,10 +7,17 @@
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<p class="lead">
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Play a nice game of cards?<br>
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<br>
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<strong>Player {{player}} view</strong><br>
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<strong>Player {{player+1}} view</strong><br>
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<strong> Table </strong><br>
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{% for key,value in played_cards.items() %}
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|| {{key.name}}: {{value}}
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{% for player,card in played_cards %}
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{% if player.id == active_player %}
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<font color="red">
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{% endif %}
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{{player.name}}: {{card}}
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{% if player.id == active_player %}
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</font>
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{% endif %}
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{% endfor %}
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<br>
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@ -24,11 +31,18 @@
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{% for card in cards %}
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<li>
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<strong>>card {{loop.index}} is: {{card}} </strong><br>
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{% if playerActive %}
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{% if playerActive and not choose_trump_color %}
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<a href="/player/{{player}}/play/{{loop.index0}}">play card {{loop.index}}<{{card}}></a>
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{% endif %}
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</li>
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{% endfor %}
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{% if choose_trump_color %}
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<strong>Choose Trump Color:</strong>
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<a href="/player/{{player}}/set_trump/r">Red></a>
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<a href="/player/{{player}}/set_trump/g">Green></a>
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<a href="/player/{{player}}/set_trump/b">Blue></a>
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<a href="/player/{{player}}/set_trump/y">Yellow ></a>
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{% endif %}
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<!--
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<li>
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<strong>Movie by IMDB code</strong><br>
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@ -5,10 +5,41 @@ from wiz_game import the_game
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@api.route("/control/")
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def index(req, resp):
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current_round = the_game.current_round
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hand_finished = the_game.is_hand_finished()
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trick_finished = the_game.is_trick_finished()
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if hand_finished:
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trick_winner, highest_card = the_game.get_trick_winner()
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winner = trick_winner.name
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resp.content = api.template('home/control.html', deck=the_game.card_deck,
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trump_card=the_game.trump_card, trump_color=the_game.get_trump_color())
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trump_card=the_game.trump_card, trump_color=the_game.get_trump_color(),
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hand_finished=True, trick_finished=False, trick_winner=winner,
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highest_card=highest_card
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)
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elif trick_finished:
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trick_winner, highest_card = the_game.get_trick_winner()
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winner = trick_winner.name
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resp.content = api.template('home/control.html', deck=the_game.card_deck,
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trump_card=the_game.trump_card, trump_color=the_game.get_trump_color(),
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round_finished=False, trick_finished=True, trick_winner=winner,
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highest_card=highest_card
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)
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else:
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resp.content = api.template('home/control.html', deck=the_game.card_deck,
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trump_card=the_game.trump_card, trump_color=the_game.get_trump_color(),
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round_finished=False, trick_finished=False
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)
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@api.route("/control/next_hand/")
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def start_next_hand(req, resp):
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the_game.next_hand()
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api.redirect(resp, '/control/', status_code=303)
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@api.route("/control/next_trick/")
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def start_next_trick(req, resp):
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the_game.next_trick()
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api.redirect(resp, '/control/', status_code=303)
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@api.route("/control/deal/{cards}")
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def deal(req, resp, cards):
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@ -11,7 +11,14 @@ def show(req, resp, player: str):
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tcolor = the_game.get_trump_color()
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table = the_game.table
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isActive = the_game.is_players_turn(p)
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resp.content = api.template('home/player.html', playerActive=isActive, player=p, cards=the_game.players[p].cards,
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active_player = the_game.active_player
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prev_player = the_game.get_prev_player()
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if tcard.value == 'Z' and p == prev_player and tcolor == '-':
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choose_trump_color = True
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else:
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choose_trump_color = False
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resp.content = api.template('home/player.html', playerActive=isActive, active_player=active_player, player=p,
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cards=the_game.players[p].cards, choose_trump_color=choose_trump_color,
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trump_card=tcard, trump_color=tcolor, played_cards=table.played_cards)
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@ -19,10 +26,13 @@ def show(req, resp, player: str):
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def play(req, resp, player: str, card: str):
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p = int(player)
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c = int(card)
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#pl = the_game.players[p]
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#c = pl.play_card(int(card))
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#the_game.table.play_card(p, c)
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the_game.play_card(p, c)
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url = '/player/'+player
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api.redirect(resp, url, status_code=303)
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@api.route("/player/{player}/set_trump/{trump}")
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def set_trump_color(req, resp, player, trump):
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p = int(player)
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the_game.set_trump_color(trump)
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url = '/player/'+player
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api.redirect(resp, url, status_code=303)
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137
wiz_game.py
137
wiz_game.py
@ -22,6 +22,37 @@ class Card:
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return str(self)
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def get_higher_card(card1: Card, card2: Card, trump_color: str):
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"""
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compares two cards, assuming card1 was played first and card2 played second.
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returns: True if card2 beats card1, otherwise False
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"""
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if card2.value == 'N':
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# no way to win in 'N' comes in second
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return False
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elif card1.value == 'Z':
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# no way to win if 'Z' was already played
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return False
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elif card1.value == 'N':
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# any other than 'N' will beat us here, and the special case
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# where card2 also is 'N' was already handled above
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return True
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elif card2.value == 'Z':
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# we only lose if card1 is also 'Z', and that was handled above,
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# so this is an easy case also
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return True
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else:
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if card1.color == card2.color:
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if card1.value > card2.value:
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return False
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else:
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return True
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elif card2.color == trump_color:
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return True
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else:
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return False
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class Player:
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def __init__(self, name, player_id):
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self.name = name
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@ -40,31 +71,38 @@ class Player:
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return c
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class Table:
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def __init__(self):
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#self.played_cards = {0: None, 1: None, 2: None, 3: None, 4: None, 5: None}
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self.played_cards = dict()
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self.num_players = 0
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self.players = list()
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self.played_cards = list()
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self.num_cards_played = 0
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self.trump_card = None
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def init(self):
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self.played_cards = dict()
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self.num_players = 0
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self.players.clear()
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self.played_cards.clear()
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self.num_cards_played = 0
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self.trump_card = None
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def add_player(self, p: Player):
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self.played_cards[p] = None
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self.players.append(p)
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def clear_table(self):
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for key,value in self.played_cards.items():
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self.played_cards[key] = 0
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def clear_table(self, start_player):
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self.played_cards.clear()
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p1 = self.players[start_player:]
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p2 = self.players[:start_player]
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for p in p1:
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t = (p, None)
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self.played_cards.append(t)
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for p in p2:
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t = (p, None)
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self.played_cards.append(t)
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self.num_cards_played = 0
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def play_card(self, player: Player, card: Card):
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self.played_cards[player] = card
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t = (player, card)
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self.played_cards[player.id] = t
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self.num_cards_played += 1
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@ -74,9 +112,10 @@ class WizGame:
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self.card_deck = []
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self.trump_card = None
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self.table = Table()
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self.start_player = None
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self.active_player = None
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self.start_player = 0
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self.active_player = 0
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self.current_round = 1
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self.num_tricks_played = 0
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def create_deck(self):
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self.card_deck = []
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@ -89,6 +128,16 @@ class WizGame:
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self.card_deck.append(Card('-', 'N'))
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#print(self.card_deck)
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def set_trump_color(self, trump_color):
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if self.trump_card.value != 'Z':
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return False
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else:
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if trump_color not in ["b", "r", "g", "y"]:
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return False
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else:
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self.trump_card.color = trump_color
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return True
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def get_trump_color(self):
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card = self.trump_card
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if card:
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@ -114,39 +163,64 @@ class WizGame:
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else:
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self.trump_card = None
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def add_player(self, name: str, player_id):
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def add_player(self, name: str):
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if len(self.players) < 6:
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player_id = len(self.players)
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p = Player(name, player_id)
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self.players.append(p)
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self.table.add_player(p)
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def get_active_player(self):
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return self.players[self.active_player]
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# def get_active_player(self):
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# return self.players[self.active_player]
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def is_round_finished(self):
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if self.table.num_cards_played < self.table.num_players:
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def get_trick_winner(self):
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cards = self.table.played_cards
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high_player, high_card = cards[0]
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for player, card in cards[1:]:
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if get_higher_card(high_card, card, self.trump_card.color):
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high_card = card
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high_player = player
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return high_player, high_card
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def is_trick_finished(self):
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if self.table.num_cards_played < len(self.players):
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return False
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else:
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return True
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def next_round(self):
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max_rounds = len(self.card_deck)/len(self.players)
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if self.current_round <= max_rounds:
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def is_hand_finished(self):
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h = self.is_trick_finished()
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if h and self.num_tricks_played == self.current_round:
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return True
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else:
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return False
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def next_hand(self):
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max_hands = len(self.card_deck)/len(self.players)
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if self.current_round <= max_hands:
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self.current_round += 1
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self.start_player = self.start_player+1 if self.start_player < len(self.players) else 0
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self.start_player += 1
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if self.start_player >= len(self.players):
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self.start_player = 0
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self.active_player = self.start_player
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self.table.clear_table()
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self.table.clear_table(self.start_player)
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self.deal_cards(self.current_round)
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self.num_tricks_played = 0
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return True
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else:
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return False
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def next_trick(self):
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self.table.clear_table(self.start_player)
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self.start_player = self.get_trick_winner().id
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def init_game(self):
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self.create_deck()
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self.current_round = 1
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self.table.clear_table()
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self.active_player = 0
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self.start_player = 0
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self.table.clear_table(self.start_player)
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self.deal_cards(1)
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self.table.num_players = len(self.players)
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@ -155,11 +229,26 @@ class WizGame:
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c = p.play_card(card)
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self.table.play_card(p, c)
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self.next_player()
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if self.is_trick_finished():
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self.num_tricks_played += 1
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def next_player(self):
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self.active_player = (self.active_player + 1) if self.active_player < len(self.players) else 0
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if not self.is_hand_finished():
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self.active_player += 1
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if self.active_player >= len(self.players):
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self.active_player = 0
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else:
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self.active_player = None
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def get_prev_player(self):
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if self.start_player == 0:
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return len(self.players)-1
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else:
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return self.start_player-1
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def is_players_turn(self, player):
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if self.is_trick_finished():
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return False;
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if player == self.active_player:
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return True
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else:
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