set player names in graphic mode
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965b7a5ad7
commit
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2
requirements.txt
Normal file
2
requirements.txt
Normal file
@ -0,0 +1,2 @@
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starlette~=0.12.13
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responder~=2.0.5
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@ -57,9 +57,11 @@
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}
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}
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else if (fct == "getHand") {
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else if (fct == "getHand") {
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window.hand = msg.cards;
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window.hand = msg.cards;
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let player = "{{player}}";
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var msg_out = {
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var msg_out = {
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type: "message",
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type: "message",
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fct: "requestInit",
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fct: "requestInit",
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player: player,
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};
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};
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let t = JSON.stringify(msg_out);
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let t = JSON.stringify(msg_out);
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window.game_socket.send(t);
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window.game_socket.send(t);
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@ -73,9 +73,10 @@ async def set_trump_color(player, color):
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await the_game.send_page_reload()
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await the_game.send_page_reload()
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async def initGame(ws):
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async def initGame(player, ws):
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p = the_game.players
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p = int(player)
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n = [x.name for x in p]
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players = the_game.players[p:] + the_game.players[:p]
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n = [x.name for x in players]
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msg = {"type": "message", "fct": "startGame", "names": n}
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msg = {"type": "message", "fct": "startGame", "names": n}
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await ws.send_json(msg)
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await ws.send_json(msg)
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@ -104,7 +105,8 @@ async def ws_handler(ws):
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color = x['color']
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color = x['color']
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await set_trump_color(player, color)
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await set_trump_color(player, color)
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elif fct == "requestInit":
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elif fct == "requestInit":
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await initGame(ws);
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player = x['player']
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await initGame(player, ws);
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elif fct == "getHand":
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elif fct == "getHand":
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player = x['player']
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player = x['player']
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await getHand(player, ws)
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await getHand(player, ws)
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