request game init from server
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@ -30,16 +30,23 @@
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//alert("[open] Connection established");
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//alert("Sending to server");
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//socket.send("My name is John");
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var msg = {
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type: "message",
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fct: "requestInit",
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};
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let t = JSON.stringify(msg);
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window.game_socket.send(t);
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};
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socket.onmessage = function(event) {
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let x = JSON.parse(event.data);
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let fct = x.fct;
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let msg = JSON.parse(event.data);
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let fct = msg.fct;
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if (fct == "reload") {
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location.reload(true);
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}
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else if (fct == "startGame") {
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let names = "..."
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let names = msg.names
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setupGame(names)
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}
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else {
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alert('unknown command: '+event.data);
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