request game init from server
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@ -4,13 +4,28 @@
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<script>
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function playCard(card) {
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let player = {{player}}
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window.game_socket.send("playcard "+player+":"+card)
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let player = "{{player}}";
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let c = card.toString();
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var msg = {
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type: "message",
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fct: "playcard",
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player: player,
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card: c
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};
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let t = JSON.stringify(msg);
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window.game_socket.send(t);
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}
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function setTrumpColor(color) {
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let player = {{player}}
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window.game_socket.send("setTrumpColor "+player+":"+color)
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let player = "{{player}}"
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var msg = {
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type: "message",
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fct: "setTrumpColor",
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player: player,
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color: color
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};
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let t = JSON.stringify(msg);
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window.game_socket.send(t);
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}
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</script>
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@ -26,7 +41,8 @@
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let game = null;
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window.onload = function()
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//window.onload = function()
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function setupGame(names)
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{
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PIXI.AbstractRenderer.autoDensity = true;
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@ -73,15 +89,16 @@ window.onload = function()
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loader.load(function(loader, resources)
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{
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game = new Game(app.stage, resources);
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game.init(['Hubert', 'Struppi', 'Patrice', 'Steffi', "Max", "Renate"]);
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//game.init(['Hubert', 'Struppi', 'Patrice', 'Steffi', "Max", "Renate"]);
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game.init(names)
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game.give_round(["z3", "b04", "r08", "g12", "y13", "r02", "b05", "b02", "b03", "g03", "g05"]);
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game.play_card(0, 0, "z3");
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game.play_card(1, 0, "y13");
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game.play_card(2, 0, "b02");
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game.play_card(3, 0, "r02");
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game.play_card(4, 0, "y05");
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game.play_card(5, 0, "g05");
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game.give_trick_to(0);
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//game.play_card(0, 0, "z3");
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//game.play_card(1, 0, "y13");
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//game.play_card(2, 0, "b02");
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//game.play_card(3, 0, "r02");
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//game.play_card(4, 0, "y05");
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//game.play_card(5, 0, "g05");
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//game.give_trick_to(0);
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});
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};
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@ -30,16 +30,23 @@
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//alert("[open] Connection established");
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//alert("Sending to server");
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//socket.send("My name is John");
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var msg = {
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type: "message",
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fct: "requestInit",
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};
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let t = JSON.stringify(msg);
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window.game_socket.send(t);
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};
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socket.onmessage = function(event) {
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let x = JSON.parse(event.data);
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let fct = x.fct;
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let msg = JSON.parse(event.data);
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let fct = msg.fct;
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if (fct == "reload") {
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location.reload(true);
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}
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else if (fct == "startGame") {
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let names = "..."
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let names = msg.names
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setupGame(names)
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}
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else {
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alert('unknown command: '+event.data);
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