pixi integration is improving
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@ -27,6 +27,7 @@
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let t = JSON.stringify(msg);
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window.game_socket.send(t);
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}
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</script>
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<div style="font-family:Wizzta; font-size:100px"></div>
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@ -37,12 +38,12 @@
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<script src="/js-cardgame/js/player.js"></script>
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<script src="/js-cardgame/js/game.js"></script>
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<script>
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let game = null;
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<script>
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//let game = null;
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//window.game = null;
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//window.onload = function()
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function setupGame(names)
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function setupGame(names, hand)
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{
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PIXI.AbstractRenderer.autoDensity = true;
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@ -91,7 +92,8 @@ function setupGame(names)
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game = new Game(app.stage, resources);
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//game.init(['Hubert', 'Struppi', 'Patrice', 'Steffi', "Max", "Renate"]);
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game.init(names)
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game.give_round(["z3", "b04", "r08", "g12", "y13", "r02", "b05", "b02", "b03", "g03", "g05"]);
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game.give_round(hand)
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//game.give_round(["z3", "b04", "r08", "g12", "y13", "r02", "b05", "b02", "b03", "g03", "g05"]);
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//game.play_card(0, 0, "z3");
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//game.play_card(1, 0, "y13");
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//game.play_card(2, 0, "b02");
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@ -22,6 +22,7 @@
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<script src="//oss.maxcdn.com/libs/respond.js/1.3.0/respond.min.js"></script>
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<![endif]-->
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<script>
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window.the_game = null
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// let socket = new WebSocket("wss://cowiz.struppi.name/ws");
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if (window.location.hostname == '127.0.0.1') {
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ws_schema = 'ws://';
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@ -36,9 +37,13 @@
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//alert("[open] Connection established");
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//alert("Sending to server");
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//socket.send("My name is John");
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let player = "{{player}}"
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var msg = {
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//type: "message",
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//fct: "requestInit",
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type: "message",
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fct: "requestInit",
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fct: "getHand",
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player: player,
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};
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let t = JSON.stringify(msg);
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window.game_socket.send(t);
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@ -50,10 +55,19 @@
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if (fct == "reload") {
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location.reload(true);
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}
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else if (fct == "getHand") {
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window.hand = msg.cards;
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var msg_out = {
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type: "message",
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fct: "requestInit",
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};
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let t = JSON.stringify(msg_out);
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window.game_socket.send(t);
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}
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else if (fct == "startGame") {
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let names = msg.names
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setupGame(names)
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alert('game is set up')
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setupGame(names, window.hand)
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//alert('game is set up')
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}
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else {
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alert('unknown command: '+event.data);
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