pixi integration is improving
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		@@ -27,6 +27,7 @@
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            let t = JSON.stringify(msg);
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            window.game_socket.send(t);
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        }
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        </script>
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        <div style="font-family:Wizzta; font-size:100px"></div>
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@@ -37,12 +38,12 @@
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            <script src="/js-cardgame/js/player.js"></script>
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            <script src="/js-cardgame/js/game.js"></script>
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            <script>
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let game = null;
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<script>
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//let game = null;
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//window.game = null;
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//window.onload = function()
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function setupGame(names)
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function setupGame(names, hand)
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{
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    PIXI.AbstractRenderer.autoDensity = true;
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@@ -91,7 +92,8 @@ function setupGame(names)
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        game = new Game(app.stage, resources);
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        //game.init(['Hubert', 'Struppi', 'Patrice', 'Steffi', "Max", "Renate"]);
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        game.init(names)
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        game.give_round(["z3", "b04", "r08", "g12", "y13", "r02", "b05", "b02", "b03", "g03", "g05"]);
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        game.give_round(hand)
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        //game.give_round(["z3", "b04", "r08", "g12", "y13", "r02", "b05", "b02", "b03", "g03", "g05"]);
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        //game.play_card(0, 0, "z3");
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        //game.play_card(1, 0, "y13");
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        //game.play_card(2, 0, "b02");
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@@ -22,6 +22,7 @@
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    <script src="//oss.maxcdn.com/libs/respond.js/1.3.0/respond.min.js"></script>
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    <![endif]-->
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    <script>
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        window.the_game = null
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        // let socket = new WebSocket("wss://cowiz.struppi.name/ws");
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        if (window.location.hostname == '127.0.0.1') {
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            ws_schema = 'ws://';
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@@ -36,9 +37,13 @@
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            //alert("[open] Connection established");
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            //alert("Sending to server");
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            //socket.send("My name is John");
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            let player = "{{player}}"
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            var msg = {
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                //type: "message",
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                //fct: "requestInit",
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                type: "message",
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                fct: "requestInit",
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                fct: "getHand",
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                player: player,
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            };
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            let t = JSON.stringify(msg);
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            window.game_socket.send(t);
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@@ -50,10 +55,19 @@
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            if (fct == "reload") {
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                location.reload(true);
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            }
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            else if (fct == "getHand") {
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                window.hand = msg.cards;
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                var msg_out = {
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                    type: "message",
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                    fct: "requestInit",
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                };
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                let t = JSON.stringify(msg_out);
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                window.game_socket.send(t);
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            }
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            else if (fct == "startGame") {
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                let names = msg.names
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                setupGame(names)
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                alert('game is set up')
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                setupGame(names, window.hand)
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                //alert('game is set up')
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            }
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            else {
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                alert('unknown command: '+event.data);
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