cowiz20/wiz_game.py

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import random
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from operator import attrgetter
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def chunks(lst, n):
"""Yield successive n-sized chunks from lst."""
for i in range(0, len(lst), n):
yield lst[i:i + n]
class Card:
def __init__(self, color, value):
self.color = color
self.value = value
def __str__(self):
sc = self.color if self.color else ' '
sv = str(self.value)
return sc+' '+sv
def __repr__(self):
return str(self)
class Player:
def __init__(self, name, player_id):
self.name = name
self.id = player_id
self.cards = []
def set_cards(self, cards):
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self.cards = sorted(cards, key=attrgetter('color', 'value'))
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#def show_cards(self):
# print(self.cards)
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def play_card(self, card_idx):
c = self.cards[card_idx]
self.cards.remove(c)
return c
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class Table:
def __init__(self):
#self.played_cards = {0: None, 1: None, 2: None, 3: None, 4: None, 5: None}
self.played_cards = dict()
self.num_players = 0
self.num_cards_played = 0
self.trump_card = None
def init(self):
self.played_cards = dict()
self.num_players = 0
self.num_cards_played = 0
self.trump_card = None
def add_player(self, p: Player):
self.played_cards[p] = None
def clear_table(self):
for key,value in self.played_cards.items():
self.played_cards[key] = 0
self.num_cards_played = 0
def play_card(self, player: Player, card: Card):
self.played_cards[player] = card
self.num_cards_played += 1
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class WizGame:
def __init__(self):
self.players = []
self.card_deck = []
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self.trump_card = None
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self.table = Table()
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self.start_player = None
self.active_player = None
self.current_round = 1
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def create_deck(self):
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self.card_deck = []
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for color in ["b", "r", "g", "y"]:
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for val in range(1, 14):
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self.card_deck.append(Card(color, val))
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for _ in range(1, 5):
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self.card_deck.append(Card('-', 'Z'))
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for _ in range(1, 5):
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self.card_deck.append(Card('-', 'N'))
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#print(self.card_deck)
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def get_trump_color(self):
card = self.trump_card
if card:
if card.color:
return card.color
elif card.value == 'Z':
return 'choose'
else:
return None
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else:
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return None
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def deal_cards(self, cards_per_player):
random.shuffle(self.card_deck)
cs = list(chunks(self.card_deck, cards_per_player))
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for idx, p in enumerate(self.players):
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p.set_cards(cs[idx])
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#p.show_cards()
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if len(cs) > len(self.players):
cc = cs[len(self.players)]
c = cc[0]
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self.trump_card = c
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else:
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self.trump_card = None
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def add_player(self, name: str, player_id):
if len(self.players) < 6:
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p = Player(name, player_id)
self.players.append(p)
self.table.add_player(p)
def get_active_player(self):
return self.players[self.active_player]
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def is_round_finished(self):
if self.table.num_cards_played < self.table.num_players:
return False
else:
return True
def next_round(self):
max_rounds = len(self.card_deck)/len(self.players)
if self.current_round <= max_rounds:
self.current_round += 1
self.start_player = self.start_player+1 if self.start_player < len(self.players) else 0
self.active_player = self.start_player
self.table.clear_table()
self.deal_cards(self.current_round)
return True
else:
return False
def init_game(self):
self.create_deck()
self.current_round = 1
self.table.clear_table()
self.active_player = 0
self.start_player = 0
self.deal_cards(1)
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self.table.num_players = len(self.players)
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def play_card(self, player, card):
p = self.players[player]
c = p.play_card(card)
self.table.play_card(p, c)
self.next_player()
def next_player(self):
self.active_player = (self.active_player + 1) if self.active_player < len(self.players) else 0
def is_players_turn(self, player):
if player == self.active_player:
return True
else:
return False
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the_game = WizGame()